LD48h#7 unofficial and pending votes - GerryJJ results and comments

Ludum Dare entry link: GerryJJFinal

Vote results

Fun: 3.19 (2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5)
Innovation: 3.63 (3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5)
Production: 3.50 (3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5)
Graphics: 3.57 (2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5)
Sound: N/A (no votes)

Comments

CalvinFrench: - Fun=3 Innovation=3 Production=4 Graphics=4 Sound=0
What about the theme man!?!! Maybe you were hoping for the "locksmith" theme? Anyhow it's a good puzzle game but I don't see how it relates....

DrPetter: - Fun=2 Innovation=3 Production=3 Graphics=4 Sound=0
Woah. I was struck by how crisp and pretty the title/menu screen looked. All graphics were very clean, although there wasn't much of it. I didn't quite get the gameplay rules, but it seems as though you can only step on a square for a certain number of times... but that's not quite it, it's more like a number of times you're allowed to build a new path from that square. Anyways, I'm not a puzzle person and I got annoyed when I was stuck on level 3-or-something and couldn't restart it without going back to the first one.

drZool: - Fun=2 Innovation=3 Production=3 Graphics=4 Sound=0
The R key should've been announced better perhaps. Slick graphics. Hard to see the roadcount on the lock-squares.

ErikJohnson: - PathMania - - Fun=4 Innovation=4 Production=3 Graphics=3 Sound=0
Cool puzzle game. The last level took me a bit to figure out. It would be better with more explanation on what the numbers mean. I also would have liked to see more levels.

IvoDanihelka: - Fun=3 Innovation=5 Production=4 Graphics=5 Sound=0
Great. I liked the provided levelset.

JacobGohlke: - Fun=3 Innovation=5 Production=4
Nice concept; Good implementation; And ok graphics. But sometimes you cannot go in a certain direction. No sound?

JamesHofmann: Fun=4 Innovation=5 Production=3 Graphics=3 Sound=0
This game was cool. The main problem was that it was very confusing and I still couldn't understand why some choices worked out and others didn't after a long time playing.

JayWard: - Fun=3 Innovation=3 Production=4 Graphics=3 Sound=0
I hit random and got very frustrated and was going to give up. Then I played the normal way and it ended up being quite fun. It's a brain teaser and after I figured out what the hell the numbers meant it all clicked. I don't know how well it relates to the theme though.

JeremyPenner: - Fun=3 Innovation=3 Production=3 Graphics=3 Sound=0
As others have mentioned, the theme connection is tenuous. It's a fairly enjoyable little puzzler anyway, though.

JohnCampbell: - PathMania (Windows, Linux)

Jolle: - Fun=4 Innovation=4 Production=4 Graphics=4 Sound=0
This is good, as puzzle games go in 48h.. actually, it's good as puzzles games go generally too, it's just not very much content. Would get a higher production score if there were more levels. It seemed the random levels are not always possible to complete. The graphics are simple, but suits the game very well.

JosephWhite: - Fun=4 Innovation=4 Production=5 Graphics=4 Sound=
An interesting puzzle game. It held my attention for a long time, but eventually I found myself squinting at the numbers while I did a manual depth first search for the solution.

MikeHommel: - Fun=3 Innovation=3 Production=4 Graphics=4 Sound=0
I get that you're "growing" a maze, but this is pretty minimally thematic at best. I love the graphics, speaking of minimal. It's annoying how you can't see the number where a key, lock, or you are though. And it's just easy enough that it doesn't blow my brain out like a Jolle game. Bonus Production points for including an editor.

PhilHassey: - Fun=3 Innovation=3 Production=3 Graphics=4 Sound=
Very nice looking entry

Rale: - Fun=3 Innovation=4 Production=4 Graphics=4 Sound=0
Whee! Nice outlook. Haven't seen game exactly like this before. Mapeditor and all included. This seems to be really good game. But where is the competitions theme growth ? Yes the maps grow in size as you play them and number of locks grow etc.. but did you forget the theme or..? :/

SMX: - Fun= Innovation= Production= Graphics= Sound=

TomaszDobrowolski2: - Fun= Innovation= Production= Graphics= Sound=

WojtekDabrowski: - PathMania
Fun = 5 Innovation = 4 Production = 4
Now that's really a beatifully made game! The user interface feels very nice, it's all intuitive, the graphics are simple but they all blend together beautifully, alltogether a wonderful impression! And figuring out the solutions to the levels is a whole lot of fun! The only negative point is the missing documentation (yes, the controls are intuitive, but the "r key resets the level"-feature could have been documented, would have saved a few restarts).

xaver: - Fun=2 Innovation=3 Production=3 Graphics=3 Sound=0
A puzzle game in which you must create a path to find keys and open locks. The gameplay is a unique idea, but I thought it lacked variety. Frustrating as you progress, but at least restarting is easy.

XOut: : Fun=3 Innovation=4 Production=3 Graphics=3 Sound=0
Ok for a quick brain teaser, ok graphics. Dont know where the theme fits in. Possibly could be much more - I see potential.

Deepflame: - Fun=4 Innovation=3 Production=3 Graphic=2 Sound=0
Pretty unique game but I couldn't really see the theme Grow come into it.