Ludum Dare entry link: JayWardFinal
| Fun: | 1.71 (1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 4) |
| Innovation: | 3.50 (2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5) |
| Production: | 2.43 (1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4) |
| Graphics: | 2.08 (1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3) |
| Sound: | N/A (no votes) |
CalvinFrench: - Fun=1 Innovation=4 Production=3 Graphics=2 Sound=0
Woo neat as well. However the fire doesn't seem to spread well enough, gameplay doesn't really seem to balanced. The fire just feels sort of weak trying to push it around, the idea is really awesome though. How does it work if pushes aren't cumulative?
DrPetter: - Fun=2 Innovation=3 Production=2 Graphics=2 Sound=0
The interface is horrible... Having to wait for the page to blank and reload all images takes about a second and you have to do it every time you click. Had it somehow kept the images visible and just updated them all instantly after that same second it might have been more bearable. I must admit that I did get a bit of satisfaction from setting my first house on fire though, and I finally did complete the first level. Given a better interface/implementation and some more polish this could have turned out ok.
drZool: - Fun=1 Innovation=3 Production=2 Graphics=2 Sound=0
Ok, making a game in a browser that loads each turn will get 3 for innovation
ErikJohnson: - Gaias Wrath - Fun=3 Innovation=4 Production=3 Graphics=3 Sound=0
Yay burnination! Gets better at higher levels. Level 14 is my record.
GerryJJ: - Fun=1 Innovation=3 Production=2 Graphics=2 Sound=0
This might have been interesting if it was more fast-paced, but as it is it's pretty boring. Click the link, wait for page to reload (this was usually pretty quick, but not always), then see how nothing happens until you click a couple more times. Meh.
IvoDanihelka: - Fun=2 Innovation=4 Production=3 Graphics=3 Sound=0
Interesting usage of PHP.
JacobGohlke: - Fun=1 Innovation=4 Production=2
Hard to get into; And once the fire gets big enough; you can't really tell where you are at.
JamesHofmann: - Gaias Wrath
Fun=4 Innovation=5 Production=4 Graphics=2 Sound=0
Nice concept, easy to understand(but a bit tricky to master), and it runs in a browser which is a major plus for production. It just needs more "interesting elements" added into the mix to be a real winner.
JayWard: A billion points!
JohnCampbell: - Gaias Wrath (Web)
Jolle: - Fun=2 Innovation=4 Production=3 Graphics=2 Sound=0
I think this could have worked really well if it was in realtime instead of turnbased like this. The used approach doesn't really give any "feel" for the wind or spreading fire, which would have helped a lot for gameplay and fun I think.
JosephWhite: - Fun=2 Innovation=4 Production=3 Graphics=2 Sound=0
It wasn't very pleasant playing this game through a web browser, but I'm giving points for innovation because it is a nice simple idea which produces some interesting gameplay.
MikeHommel: - Fun=1 Innovation=4 Production=2 Graphics=2 Sound=0
This is just purely unplayable! Partly because I'm on dialup, but mainly because of the nature of it. Making a game played on a web page requires a certain type of game design, and a game that should be a series of very quick clicks is not the right type! Well, unless you're using java or something that could allow for immediately playback. It's a cool and original idea though, but I think the grass makes it virtually impossible to win. I'd experiment more to see what I should do, but it's just too painful! Another nice thing would be if you could see how strong the wind was, rather than just an X in the general direction.
PhilHassey: - Fun=2 Innovation=3 Production=3 Graphics=2 Sound=
Cool, a web entry! Though, I wish it was DHTML instead of server side...
Rale: - Fun=1 Innovation=3 Production=1 Graphics=1 Sound=0
The idea behind the not so good userinterface seems to be not so bad one.
SMX: - Fun= Innovation= Production= Graphics= Sound=
TomaszDobrowolski2: - Fun= Innovation= Production= Graphics= Sound=
WojtekDabrowski: - Gaias Wrath
Fun = 3 Innovation = 3 Production = 3
Nice game, but unfortunately, it plays quite slowly in the browser.
xaver: - Fun=1 Innovation=2 Production=2 Graphics=2 Sound=0
Controlling the wind direction is an interesting design, but wasn't very fun in this game. It seemed that the flames would go anywhere but to where the house was. Made it only to the 2nd level and gave up in frustration.
Deepflame: - Fun=2 Innovation=3 Production=1 Graphic=2 Sound=0
I didn't really like this game, partly due to me not liking browser-ran games. It was slightly fun watching everything burn though.