LD48h#7 unofficial and pending votes - Rale results and comments

Ludum Dare entry link: RaleFinal

Vote results

Fun: 3.23 (1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5)
Innovation: 3.69 (3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5)
Production: 3.31 (2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4)
Graphics: 3.33 (2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5)
Sound: 2.30 (1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3)

Comments

CalvinFrench: - Fun=5 Innovation=5 Production=4 Graphics=5 Sound=2
Wow! Now, this is pefect, original game. I can't say too much criticism, nicely executed, fun to play, super graphics, excellent feel and shit! One button. That's the game equivalent to writing a fugue. Well anyhow, yeah! My suggestions are like, i need to see where my "balance center" is, on the balance meter. If the balance metere could move left/right depending on where the center is, it would be helpful. Excellent challenge, and the flower sprouting near teh end was such a nice surprise, it made me smile and exclaim out loud, "Oh! A flower!"

DrPetter: - Fun=4 Innovation=5 Production=4 Graphics=4 Sound=2
Wow. This game took me completely by surprise. Sure, it did look kind of good on screens, but I didn't expect it to play very well. The idea and execution are great, and it feels sort of like a freeware/shareware Amiga game (for some WEIRD reason, must be the gradients and demo-effect-nature of the flower trunk). The "save points" throughout the level makes it very bearable even though it can be hard at times, but unfortunately I couldn't make it past the beginning of level 2 despite at least 20 tries - the difficulty ramped up pretty seriously there. I wish there had been some save feature, but I'll probably play through the first level a few more times later on just to see if I can get past that annoying patch of toxics on the second one (it's sooo close, but balance keeps getting the best of me).

drZool: - Fun=3 Innovation=4 Production=3 Graphics=3 Sound=0

ErikJohnson: - Botanisti - Fun=4 Innovation=4 Production=2 Graphics=3 Sound=3
Neat. It's like the cave game, but the balance meter gives it a cool twist. I had a couple problems with it though. I had to download msvrc71.dll, I got stuck against the left wall on level two, and I got stuck between the ground and a black square on level 3.

GerryJJ: - Fun=3 Innovation=3 Production=4 Graphics=3 Sound=2
A different take on the one-key cave flyer genre. It's fun for a little while, but I got a bit frustrated as I got higher up -- at one place the balance meter seems to fly off to the left even if I'm going straight up in the middle of the screen, and if I go to the right I'm crashing into evil platforms. Hey, found out why! Balance is relative to your position on the last good platform you passed (Whee, completed level one!). Nice with the automatic pause if the window loses focus.

JacobGohlke: - Fun= Innovation= Production=

JamesHofmann: Fun=4 Innovation=4 Production=3 Graphics=4 Sound=2
First of all, the control was unexpectedly confusing because you would think that you use two directions to control the angle - more complex and precise control would benefit this kind of game. Second, a lot of the difficulty was dependent on where you started a section...starting one in a "easy" location is luck because you aren't told which ones are best. Finally, there are bugs with the starting location, and running into a wall lets you cheat all the way up to the top of the level. It was entertaining, but too frustrating(without the cheat).

JayWard: - Fun=2 Innovation=4 Production=4 Graphics=3 Sound=3
Far too hard. It was near impossible for me to pass the second level even after trying for ten minutes. But still, very cool. Just needs some balancing.

JohnCampbell: - Fun=X Innovation=X Production=X Graphics=X Sound=X
I couldn't download the files for this one. I'll try again later.

Jolle: - Fun=2 Innovation=4 Production=3 Graphics=3 Sound=2
This is hard! I easily got to the first platform, but then I really couldn't get anywhere. It tried balance to the left or right to be able to go past those black tiles, but no luck for me. Would probably have been much more fun if it was just a little bit easier. Sounds are minimal, but ok. Pretty innovative. Would get higher production if it was a little bit easier.

JosephWhite: - Fun=5 Innovation=4 Production=4 Graphics=3 Sound=3
This game is very playable. I couldn't get past the big black square in level 2 though. Is it possible? Anyway, for such a simple game it is still very interesting trying to find a way through without becoming unbalanced.

MikeHommel: - Fun=2 Innovation=4 Production=2 Graphics=3 Sound=2
Wow, a one button entry! If it weren't for the balance meter, this would be a fairly easy game. With the balance meter, it's an unbelievable nightmare. I passed the first level eventually but felt like I was practically bending the rules of the game to accomplish it. The balance meter is just way too sensitive or something. Then I did break the game rules to beat the second level - I ran into the side wall and proceeded to simply slide up (with the balance meter showing off the chart), unable to even move away from it, but not hitting anything. Man that level was long. I gave up about 5 inches into the third level.

PhilHassey: - Fun=3 Innovation=3 Production=4 Graphics=4 Sound=3
Really nice looking game, the controls were hard to figure out, but someone helped me. Also -- if you let your tree hit the left or right side, you can cheat by letting the balance go off the scale. Game was pretty fun after I knew how to play though.

SMX: - Fun= Innovation= Production= Graphics= Sound=

TomaszDobrowolski2: - Fun=5 Innovation=3 Production=4 Graphics=4 Sound=1
This one if my favourite! Very addictive. I didn't manage to finish the game yet, but I am practicing and will do it soon! Simple, but effective idea, challenging. My cup of cocoa (whatever it means).

WojtekDabrowski: - Botanisti
Fun = 1 Innovation = 3 Production = 3
The graphics look nice, but I couldn't figure out what the controls (more like control button) actually does and how it may be possible to control the growth of the tree. It just grew faster when I pressed anything, but it went into some completely arbitrary direction, which was quite depressing.

xaver: - Fun=2 Innovation=3 Production=3 Graphics=3 Sound=2
Balancing the growing flower is very difficult. The game is even made harder due to the objects you must avoid. Even without the objects to avoid, the game would be freakin hard The controls weren't responsive at times- sometimes the balance meter shifted to the right very fast even if I let go of the button.

Deepflame: - Fun=3 Innovation=3 Production=2 Graphic=2 Sound=0
HARD! It took me a while before I knew how to control the game, but when I got the hang of it it was fun. Still too hard though.