Busy weekend? Yes very. Free game included
# Mon, 12 Dec 2005 19:28 – No comments
Woah! It's been a busy weekend. And week too, but mostly weekend. Had an automation exam Saturday afternoon, so I spent much of my time studying for that. In the middle of my studies (like Thursday, maybe) I found out that it would be a Ludum Dare 48h compo the very same weekend. Oh woe I was? Maybe. So I continued to study, then Friday evening I spent my time talking in #ludumdare and writing a theme vote counter. Then I studied some at 23:59.
And then we have Saturday. Checked the compo theme and such, ate breakfast and studied. Then at 14, BAM!, exam. It went fairly well compared to my expectations (I'm pretty sure I passed). So add 4 hours, and I'm shopping, and half an hour more, and I'm in the compo. 36 hours later the compo ends, at 6 am today Monday. I submitted 12 minutes before the deadline. And then I had booked washing time for 12 today too... so not much sleep, oh noe. But I had some sleep between Saturday and Sunday.
So how did the game go? Good, and bad. My first idea was a kind of God game where you created land and such and people appeared. And there was supposed to be a kind of currency, that I called belief. So I coded the tile system and the simulation first, then I started to try to get it into a game. Well, it didn't work, or at least it didn't work without very much job, so I dropped it (the game idea, not the simulation and that). So I figured out another game: You have a limited supply of different kinds of land, and you have objectives to complete. Then there's supposed to be interesting levels that are fun and challenging. I fixed up a tutorial mode, and a sandbox mode. These are pretty cool. Then there was the levels. I managed to come up with a few ok ones, but then it went downhill. So I ended with 7 levels, of which some are ok. Most are pretty easy, you just have to wait a while. I'm not very happy about them. But on the whole, the game's pretty ok.
You can get the game, called The People, here. And the timelog here.
Some other things have probably happened too, but who cares.
And then we have Saturday. Checked the compo theme and such, ate breakfast and studied. Then at 14, BAM!, exam. It went fairly well compared to my expectations (I'm pretty sure I passed). So add 4 hours, and I'm shopping, and half an hour more, and I'm in the compo. 36 hours later the compo ends, at 6 am today Monday. I submitted 12 minutes before the deadline. And then I had booked washing time for 12 today too... so not much sleep, oh noe. But I had some sleep between Saturday and Sunday.
So how did the game go? Good, and bad. My first idea was a kind of God game where you created land and such and people appeared. And there was supposed to be a kind of currency, that I called belief. So I coded the tile system and the simulation first, then I started to try to get it into a game. Well, it didn't work, or at least it didn't work without very much job, so I dropped it (the game idea, not the simulation and that). So I figured out another game: You have a limited supply of different kinds of land, and you have objectives to complete. Then there's supposed to be interesting levels that are fun and challenging. I fixed up a tutorial mode, and a sandbox mode. These are pretty cool. Then there was the levels. I managed to come up with a few ok ones, but then it went downhill. So I ended with 7 levels, of which some are ok. Most are pretty easy, you just have to wait a while. I'm not very happy about them. But on the whole, the game's pretty ok.
You can get the game, called The People, here. And the timelog here.
Some other things have probably happened too, but who cares.
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