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Thesis log

# Tue, 25 Sep 2007 11:24 – No comments

In an effort to get my thesis work going, I've set up an log for it here. Reasons behind it are available in the Week 3, Day 1 post which I don't link because I don't have a good link-to-entry thing yet.

Anyway, if I don't update that log once a day, it means I'm probably wasting tax money and building up debt for no reason. If I do update it, I might still be wasting tax money, but at least I'm doing something for them.

Part of the idea is that if you doesn't have any real motivation, you can make what you do or not do public, and you can make the real motivation not shaming yourself.

I realize that I doesn't cover what the actual thesis is about... not here, and not in the thesis log. So I'll mention it.

It's basically to design and implement a scripting language specialized for game scripting. It's supposed to have solutions for the normal problems, like networking and so. The language closest to the idea would be UnrealScript. However, UnrealScript costs lots of monies, and it's pretty tied to the UnrealEngine.

Hmm, it sounds better in my other description.

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* slog: Short for stupid log, a parody of blog, and a pun.